Impact

Tech For All

Problem Statement:

As more social, economic, and political aspects transition online, those facing digital disadvantage encounter widening inequalities. The digital dimensions of poverty often mirror, perpetuate, and intensify gender, racial, and class disparities. According to the World Economic Forum, closing the digital divide is essential for achieving a better future, and ensuring no one is left behind.


Target Group

The target group comprises young tech- and game enthusiasts, aspiring developers, game industry professionals, students and children, teachers, adults, and student volunteers 


Proposed Solution:

Tech For All is dedicated to bridging the digital divide, enhancing digital literacy, advocating for equitable tech opportunities, and ensuring that the benefits of technology are accessible to a broad and diverse audience. These objectives converge on creating pathways for progressive yet inclusive growth in Iloilo, mediated by technology and shaped by informed and prudent tech change-makers. 


Hub Activities:

DEVCOM Kids Launching 

- aims to promote diversity in the tech industry by nurturing early interest in technology among a wide spectrum of young learners.


Region VI: Game On 2023 

- aims to provide a platform where different tech stakeholders can collaborate and showcase their talents, fostering a more inclusive and equitable gaming environment. 


InclusiTech: An Hour of Coding Workshops 

- aims to make technology and digital literacy accessible to local schools and rural areas 


Short-Term Goals:


  • Conduct events that let children and families learn about localized games with Artificial Intelligence, Machine Learning, and Robotics.

  • Conduct school roadshows to teach children free coding workshops and help improve the school's digital infrastructure.

  • Host hackathons and festivals where different tech stakeholders showcase their creativity and love for video games and e-sports and create interdisciplinary and technology-mediated outputs.


Long-Term Goals:


  • Realize diverse participation in the innovation ecosystem by promoting inclusive innovation, diversity in tech fields, and creating platforms for collaboration. 

  • Empower kids with essential tech skills and critical thinking, inspiring the next generation of digital leaders.

  • Empower individuals through enhancing technological proficiency, critical thinking, and digital citizenship.


Project Metrics:

Number of attendees in events and workshops:


  • Robotopia Event: 1000 attendees

  • An Hour of Coding Workshop: 180 kids

  • Game On 2023: 2,245 participants, attendees, and volunteers


Project Collaborators:


  • Co-Organizers: tech NGO, government, and innovation and business organizations.

  • Partners: gamers and game development, multimedia, and innovation organizations (computer science and innovation); tech youth and student organizations (academia); student publication and marketing business (media)

  • Sponsors: tech and F&B businesses, diverse corporations, and government.